package VCLCAD;

{$R *.res}
{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
{$ALIGN 8}
{$ASSERTIONS ON}
{$BOOLEVAL OFF}
{$DEBUGINFO OFF}
{$EXTENDEDSYNTAX ON}
{$IMPORTEDDATA ON}
{$IOCHECKS ON}
{$LOCALSYMBOLS ON}
{$LONGSTRINGS ON}
{$OPENSTRINGS ON}
{$OPTIMIZATION OFF}
{$OVERFLOWCHECKS OFF}
{$RANGECHECKS OFF}
{$REFERENCEINFO ON}
{$SAFEDIVIDE OFF}
{$STACKFRAMES ON}
{$TYPEDADDRESS OFF}
{$VARSTRINGCHECKS ON}
{$WRITEABLECONST OFF}
{$MINENUMSIZE 1}
{$IMAGEBASE $400000}
{$DEFINE DEBUG}
{$ENDIF IMPLICITBUILDING}
{$RUNONLY}
{$IMPLICITBUILD OFF}

requires
  rtl,
  xmlrtl,
  vcl,
  vclimg;

contains
  CADDirectExport in '..\Sources\CADDirectExport.pas',
  CADExport in '..\Sources\CADExport.pas',
  CADImage in '..\Sources\CADImage.pas',
  CADtoCGM in '..\Sources\CADtoCGM.pas',
  CADtoDWG in '..\Sources\CADtoDWG.pas',
  CADtoDXF in '..\Sources\CADtoDXF.pas',
  CADtoHPGL in '..\Sources\CADtoHPGL.pas',
  CADtoPDF in '..\Sources\CADtoPDF.pas',
  CADtoSVG in '..\Sources\CADtoSVG.pas',
  CADtoSWF in '..\Sources\CADtoSWF.pas',
  CGM in '..\Sources\CGM.pas',
  DWF in '..\Sources\DWF.pas',
  DWG in '..\Sources\DWG.pas',
  DWG12 in '..\Sources\DWG12.pas',
  DXF in '..\Sources\DXF.pas',
  DXFConv in '..\Sources\DXFConv.pas',
  DXFExport in '..\Sources\DXFExport.pas',
  ExtData in '..\Sources\ExtData.pas',
  GDIPlus in '..\Sources\GDIPlus.pas',
  HPGL2 in '..\Sources\HPGL2.pas',
  MVFont in '..\Sources\MVFont.pas',
  Properties in '..\Sources\Properties.pas',
  sg3DNavigator in '..\Sources\sg3DNavigator.pas',
  sgBitmap in '..\Sources\sgBitmap.pas',
  sgBrepConverter in '..\Sources\sgBrepConverter.pas',
  sgComparer in '..\Sources\sgComparer.pas',
  sgConsts in '..\Sources\sgConsts.pas',
  sgDataSegFile in '..\Sources\sgDataSegFile.pas',
  sgDecompress in '..\Sources\sgDecompress.pas',
  sgDefinitions in '..\Sources\sgDefinitions.pas',
  sgDrawingNavigator in '..\Sources\sgDrawingNavigator.pas',
  sgDWGBits in '..\Sources\sgDWGBits.pas',
  sgExport in '..\Sources\sgExport.pas',
  sgFunction in '..\Sources\sgFunction.pas',
  sgHatch in '..\Sources\sgHatch.pas',
  sgIterator in '..\Sources\sgIterator.pas',
  sgJPEG in '..\Sources\sgJPEG.pas',
  SGLines in '..\Sources\SGLines.pas',
  sgLists in '..\Sources\sgLists.pas',
  sgMeshBuilderWrapper in '..\Sources\sgMeshBuilderWrapper.pas',
  sgOle in '..\Sources\sgOle.pas',
  sgOrbit3D in '..\Sources\sgOrbit3D.pas',
  sgRectangle in '..\Sources\sgRectangle.pas',
  sgSATBinToTextConv in '..\Sources\sgSATBinToTextConv.pas',
  sgSatImage in '..\Sources\sgSatImage.pas',
  sgSelection in '..\Sources\sgSelection.pas',
  sgShellAPI in '..\Sources\sgShellAPI.pas',
  sgSTLImage in '..\Sources\sgSTLImage.pas',
  sgTools in '..\Sources\sgTools.pas',
  sgUnicode in '..\Sources\sgUnicode.pas',
  sgXMLParser in '..\Sources\sgXMLParser.pas',
  sgZip in '..\Sources\sgZip.pas',
  SHX in '..\Sources\SHX.pas',
  SVG in '..\Sources\SVG.pas',
  TTF in '..\Sources\TTF.pas',
  W2D in '..\Sources\W2D.pas',
  XMLInterface in '..\Sources\XMLInterface.pas',
  zlibpas_sg in '..\Sources\zlibpas_sg.pas',
  GLBaseMeshSilhouette in '..\Sources\glScene\GLBaseMeshSilhouette.pas',
  GLBitmapFont in '..\Sources\glScene\GLBitmapFont.pas',
  GLBSP in '..\Sources\glScene\GLBSP.pas',
  GLContext in '..\Sources\glScene\GLContext.pas',
  GLDynamicTexture in '..\Sources\glScene\GLDynamicTexture.pas',
  GLGeomObjects in '..\Sources\glScene\GLGeomObjects.pas',
  GLGraphics in '..\Sources\glScene\GLGraphics.pas',
  GLHUDObjects in '..\Sources\glScene\GLHUDObjects.pas',
  GLMaterial in '..\Sources\glScene\GLMaterial.pas',
  GLMesh in '..\Sources\glScene\GLMesh.pas',
  GLMeshBuilder in '..\Sources\glScene\GLMeshBuilder.pas',
  GLNavigator in '..\Sources\glScene\GLNavigator.pas',
  GLNodes in '..\Sources\glScene\GLNodes.pas',
  GLObjects in '..\Sources\glScene\GLObjects.pas',
  GLParametricSurfaces in '..\Sources\glScene\GLParametricSurfaces.pas',
  GLRenderContextInfo in '..\Sources\glScene\GLRenderContextInfo.pas',
  GLScene in '..\Sources\glScene\GLScene.pas',
  GLSelection in '..\Sources\glScene\GLSelection.pas',
  GLSilhouette in '..\Sources\glScene\GLSilhouette.pas',
  GLState in '..\Sources\glScene\GLState.pas',
  GLStrings in '..\Sources\glScene\GLStrings.pas',
  GLTexture in '..\Sources\glScene\GLTexture.pas',
  GLTextureFormat in '..\Sources\glScene\GLTextureFormat.pas',
  GLUtils in '..\Sources\glScene\GLUtils.pas',
  GLVectorFileObjects in '..\Sources\glScene\GLVectorFileObjects.pas',
  ApplicationFileIO in '..\Sources\glScene\Base\ApplicationFileIO.pas',
  BaseClasses in '..\Sources\glScene\Base\BaseClasses.pas',
  CurvesAndSurfaces in '..\Sources\glScene\Base\CurvesAndSurfaces.pas',
  GeometryBB in '..\Sources\glScene\Base\GeometryBB.pas',
  GeometryCoordinates in '..\Sources\glScene\Base\GeometryCoordinates.pas',
  GLCanvas in '..\Sources\glScene\Base\GLCanvas.pas',
  GLColor in '..\Sources\glScene\Base\GLColor.pas',
  GLCoordinates in '..\Sources\glScene\Base\GLCoordinates.pas',
  GLPipelineTransformation in '..\Sources\glScene\Base\GLPipelineTransformation.pas',
  GLSCrossXML in '..\Sources\glScene\Base\GLSCrossXML.pas',
  GLSLog in '..\Sources\glScene\Base\GLSLog.pas',
  ImageUtils in '..\Sources\glScene\Base\ImageUtils.pas',
  MeshUtils in '..\Sources\glScene\Base\MeshUtils.pas',
  Octree in '..\Sources\glScene\Base\Octree.pas',
  OpenGL1x in '..\Sources\glScene\Base\OpenGL1x.pas',
  OpenGLAdapter in '..\Sources\glScene\Base\OpenGLAdapter.pas',
  OpenGLTokens in '..\Sources\glScene\Base\OpenGLTokens.pas',
  PersistentClasses in '..\Sources\glScene\Base\PersistentClasses.pas',
  PictureRegisteredFormats in '..\Sources\glScene\Base\PictureRegisteredFormats.pas',
  Polynomials in '..\Sources\glScene\Base\Polynomials.pas',
  SpatialPartitioning in '..\Sources\glScene\Base\SpatialPartitioning.pas',
  Spline in '..\Sources\glScene\Base\Spline.pas',
  VectorGeometry in '..\Sources\glScene\Base\VectorGeometry.pas',
  VectorLists in '..\Sources\glScene\Base\VectorLists.pas',
  VectorTypes in '..\Sources\glScene\Base\VectorTypes.pas',
  VerletClasses in '..\Sources\glScene\Base\VerletClasses.pas',
  VerletHairClasses in '..\Sources\glScene\Base\VerletHairClasses.pas',
  XCollection in '..\Sources\glScene\Base\XCollection.pas',
  XOpenGL in '..\Sources\glScene\Base\XOpenGL.pas',
  Const3DS in '..\Sources\glScene\FileFormats\Const3DS.pas',
  DDS in '..\Sources\glScene\FileFormats\DDS.pas',
  DXTC in '..\Sources\glScene\FileFormats\DXTC.pas',
  File3DS in '..\Sources\glScene\FileFormats\File3DS.pas',
  FileB3D in '..\Sources\glScene\FileFormats\FileB3D.pas',
  FileGL2 in '..\Sources\glScene\FileFormats\FileGL2.pas',
  FileMD2 in '..\Sources\glScene\FileFormats\FileMD2.pas',
  FileMD3 in '..\Sources\glScene\FileFormats\FileMD3.pas',
  FileNMF in '..\Sources\glScene\FileFormats\FileNMF.pas',
  FileOCT in '..\Sources\glScene\FileFormats\FileOCT.pas',
  FileX in '..\Sources\glScene\FileFormats\FileX.pas',
  GLFile3DS in '..\Sources\glScene\FileFormats\GLFile3DS.pas',
  GLFile3DSSceneObjects in '..\Sources\glScene\FileFormats\GLFile3DSSceneObjects.pas',
  GLFileASE in '..\Sources\glScene\FileFormats\GLFileASE.pas',
  GLFileB3D in '..\Sources\glScene\FileFormats\GLFileB3D.pas',
  GLFileGL2 in '..\Sources\glScene\FileFormats\GLFileGL2.pas',
  GLFileGTS in '..\Sources\glScene\FileFormats\GLFileGTS.pas',
  GLFileLMTS in '..\Sources\glScene\FileFormats\GLFileLMTS.pas',
  GLFileLWO in '..\Sources\glScene\FileFormats\GLFileLWO.pas',
  GLFileMD2 in '..\Sources\glScene\FileFormats\GLFileMD2.pas',
  GLFileMD3 in '..\Sources\glScene\FileFormats\GLFileMD3.pas',
  GLFileMD5 in '..\Sources\glScene\FileFormats\GLFileMD5.pas',
  GLFileMDC in '..\Sources\glScene\FileFormats\GLFileMDC.pas',
  GLFileMS3D in '..\Sources\glScene\FileFormats\GLFileMS3D.pas',
  GLFileNMF in '..\Sources\glScene\FileFormats\GLFileNMF.pas',
  GLFileNurbs in '..\Sources\glScene\FileFormats\GLFileNurbs.pas',
  GLFileObj in '..\Sources\glScene\FileFormats\GLFileObj.pas',
  GLFileOCT in '..\Sources\glScene\FileFormats\GLFileOCT.pas',
  GLFilePLY in '..\Sources\glScene\FileFormats\GLFilePLY.pas',
  GLFileQ3BSP in '..\Sources\glScene\FileFormats\GLFileQ3BSP.pas',
  GLFileSMD in '..\Sources\glScene\FileFormats\GLFileSMD.pas',
  GLFileSTL in '..\Sources\glScene\FileFormats\GLFileSTL.pas',
  GLFileTIN in '..\Sources\glScene\FileFormats\GLFileTIN.pas',
  GLFileVRML in '..\Sources\glScene\FileFormats\GLFileVRML.pas',
  GlFileX in '..\Sources\glScene\FileFormats\GlFileX.pas',
  GLStarRecord in '..\Sources\glScene\FileFormats\GLStarRecord.pas',
  GLVfsPAK in '..\Sources\glScene\FileFormats\GLVfsPAK.pas',
  LWObjects in '..\Sources\glScene\FileFormats\LWObjects.pas',
  Q3BSP in '..\Sources\glScene\FileFormats\Q3BSP.pas',
  Q3MD3 in '..\Sources\glScene\FileFormats\Q3MD3.pas',
  TGA in '..\Sources\glScene\FileFormats\TGA.pas',
  Types3DS in '..\Sources\glScene\FileFormats\Types3DS.pas',
  TypesB3D in '..\Sources\glScene\FileFormats\TypesB3D.pas',
  TypesMD2 in '..\Sources\glScene\FileFormats\TypesMD2.pas',
  TypesMDC in '..\Sources\glScene\FileFormats\TypesMDC.pas',
  TypesMS3D in '..\Sources\glScene\FileFormats\TypesMS3D.pas',
  TypesSTL in '..\Sources\glScene\FileFormats\TypesSTL.pas',
  Utils3DS in '..\Sources\glScene\FileFormats\Utils3DS.pas',
  VRMLParser in '..\Sources\glScene\FileFormats\VRMLParser.pas',
  GLCrossPlatform in '..\Sources\glScene\Platform\GLCrossPlatform.pas',
  GLScreen in '..\Sources\glScene\Platform\GLScreen.pas',
  GLViewer in '..\Sources\glScene\Platform\GLViewer.pas',
  GLWin32Context in '..\Sources\glScene\Platform\GLWin32Context.pas',
  GLWin32Viewer in '..\Sources\glScene\Platform\GLWin32Viewer.pas',
  GLHiddenLineShader in '..\Sources\glScene\Shaders\GLHiddenLineShader.pas';

end.
